# A top game using General Intuition models could arrive next year

Markdown copy of https://realalpha.app/s/a-top-game-using-general-intuition-models-could-arrive-next/ on Real Alpha, the best minutes from long interviews with the people building AI. Cite and link the page, not this copy.

- Speaker: [Pim de Witte](https://realalpha.app/builders/pim-de-witte/) · Pim de Witte is CEO of General Intuition. · Co-founded General Intuition, a frontier AI lab for spatial-temporal reasoning, and previously co-founded gaming platform Medal.
- Host: Eric Newcomer
- Show: Newcomer Pod
- Episode: [The Startup Building World Models From a Billion Video Game Clips](https://realalpha.app/v/zsgnonEeAiQ/), Aug 3, 2026
- Moment: 27:28 to 30:25 of the episode (3 min), playing on https://realalpha.app/s/a-top-game-using-general-intuition-models-could-arrive-next/; the episode from there: https://realalpha.app/v/zsgnonEeAiQ/?t=1648

## Quote

> “i would be shocked if next year we don't have a **top video game** that was built on top of the general intuition models”
> — [Pim de Witte](https://realalpha.app/builders/pim-de-witte/) at [29:59](https://realalpha.app/v/zsgnonEeAiQ/?t=1799) · Newcomer Pod

## Takeaways

1. Bot use can undermine game integrity and player experience.
2. Promptable characters could replace hand-built behavior trees.
3. Pim expects a top game using the models next year.

## About this segment

Pim de Witte says gamers need protection from bots that undermine game integrity, while AI could make non-player characters more interactive. He expects a top game built on his company’s models next year.

From “The Startup Building World Models From a Billion Video Game Clips”, Aug 3, 2026. [Watch the full episode](https://realalpha.app/v/zsgnonEeAiQ/)

## Transcript

Transcribed by machine (Whisper) from the episode’s audio, so a word may be off here and there.

[27:36](https://realalpha.app/v/zsgnonEeAiQ/?t=1656) certain game mechanics so for example working with some of the games companies actually ready their security systems to be able to detect these types of activities I'm a gamer, gaming is kind of the last weird place on the internet where lots of magic happens and so we want to keep it sacred. So when I get head shotted too well I'm not going to be able to blame you for Yeah, no, we're taking the approach where we We lift the games industry, we don't want to, like, I think, right, like what happened on the internet where you're actually kind of not sure if you're talking to an AI or a human, it's not great.

[28:09](https://realalpha.app/v/zsgnonEeAiQ/?t=1689) And I think in games, if, you know, you see what's happening, it's very possible the same thing happens. And so I think you just, you have to work with the game developers, you have to work on disclosures, like, I think there's all these types of things that... Substack in my world just rolled out all these features to be able to say this is human writing. I think everybody in tech world is experiencing X, you know, Twitter, where it's like, oh, my God, way too much slop emerging.

[28:36](https://realalpha.app/v/zsgnonEeAiQ/?t=1716) Yeah. How do you in the video game world, like you think there'll be some like design that's like this is AI versus not? In the video game world, people just want to know that they're playing against bots. It's a very normal thing to play against bots. Right. But I think generally speaking, what people don't want is they don't want the game integrity to get ruined by the fact that somebody is using a bot, whether it's economically right, whether it's from a skill perspective, because people want to enjoy the game and it would play against people.

[29:05](https://realalpha.app/v/zsgnonEeAiQ/?t=1745) um and so but at the same time there's lots of use cases for bots because it makes you better if there's not enough player liquidity in a game when you're starting a game and you need to teach people um uh if you need to model other agents in the environment uh there's also like the models are now so good that you actually enjoy interacting with them because they act human-like non-player character is going to become pretty amazing soon in video games for sure uh i think that the um that's the first place that you're going to see the models really shine uh in front of you is is that every single thing in a game engine just becomes promptable uh for its behavior uh and that that's a driver that can be a cat right it can be a dog it can so you just i think what's going to happen is you just get a lot more realism in the behaviors of everything because

[29:54](https://realalpha.app/v/zsgnonEeAiQ/?t=1794) you no longer need to do like deterministic um uh behavior tree programming for uh for specific uh npcs and so you you just things feel more interactive um do you think we're close to a blockbuster game like that i would be shocked if next year we don't have a top video game that was built on top of the general intuition models yeah video games like what percentage of your business
