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Lex Fridman Podcast · 4 min · Jul 23, 2025
AI products should be designed for models a year ahead
Demis Hassabis says AI product teams should design for capabilities likely to arrive in six months to a year, not just today's model. He expects chat interfaces to give way to more multimodal, personalized interactions.
Demis Hassabis is CEO of Google DeepMind and Nobel Prize winner.

Lex Fridman, Host · Host, Lex Fridman Podcast
Robotics and AI researcher at MIT; started the show in 2018.
About this segment
Demis Hassabis says AI product teams should design for capabilities likely to arrive in six months to a year, not just today's model. He expects chat interfaces to give way to more multimodal, personalized interactions.
From “Demis Hassabis: Future of AI, Simulating Reality, Physics and Video Games | Lex Fridman Podcast #475”, Jul 23, 2025. Watch the full episode
Answers “What will AI look like in the next few years?” See all 49 answers
Thanks. We'll look at and fix what's off.
“you've got to design not for what the thing can do today, the technology can do today, but in a year's time.”
Demis Hassabisat 1:25:22 · Lex Fridman Podcast1:25:22Takeaways
- Design around where model capabilities are headed.
- Simplify the interface instead of boxing in the model.
- Audio and personalized interfaces could expand beyond chat.
In this episode
Full episode- 1:57Nature's structure may make hard problems learnable6:56
- 41:03Virtual cells could move much of biology research in silico4:52
- 1:42:18AI may compress a century of change into a decade6:35
- 30:52AlphaEvolve uses search to push beyond known solutions4:56
- 52:06AGI should show consistency and a few unmistakable discoveries5:01
- 37:02AI can solve problems before it can choose the right questions4:18
1:24:15AI products should be designed for models a year ahead4:26
- 1:08:58Fusion and solar are Hassabis's leading energy bets4:03Up next
Transcript
Transcribed by machine (Whisper) from the episode’s audio, so a word may be off here and there.
- 1:24:20
What are some specific things you kind of learned about when you, even on the LLM side, you're interacting with Gemini. like this doesn't feel like the layout the the interface maybe the trade-off between the latency like how how to present to the user how long to wait and how that waiting is shown or the reasoning capabilities there's some interesting things because like you said it's the very cutting edge we don't know yeah how to present it how to present it correctly so is there some specific things you've learned i mean it's such a fast evolving space we're evaluating this all the time but where we are today is that you want to continually simplify things um the whether that's the interface or the interact what you build on top of the model you kind of want to get out of the way of the model the model train is coming down the track and it's improving unbelievably
- 1:25:11
fast this relentless progress we talked about earlier you know you look at 2.5 versus 1.5 and it's just a gigantic improvement and we expect that again for the future versions and so the Models are becoming more capable. So the interesting thing about the design space in today's world, these AI-first products, is you've got to design not for what the thing can do today, the technology can do today, but in a year's time. So you actually have to be a very technical product person because you've got to kind of have a good intuition for and feel for, okay, that thing that I'm dreaming about now can't be done today, but is the research track on schedule to basically intercept that in six months or a year's time?
- 1:25:51
So you've kind of got to intercept where this highly changing technology is going, as well as the new capabilities are coming online all the time that you didn't realize before that can allow like deep research to work. Or now we've got video generation. What do we do with that? This multimodal stuff, you know, is it one question I have is, is it really going to be the current UI that we have today?
- 1:26:15
These text box chats seems very unlikely once you think about these super multimodal systems. Shouldn't it be something more like Minority Report where you're sort of vibing with it in a kind of collaborative way, right? It seems very restricted today. I think we'll look back on today's interfaces and products and systems as quite archaic in maybe in just a couple of years. So I think there's a lot of space actually for innovation to happen on the product side as well as the research side.
- 1:26:44
And then we're offline talking about this keyboard. The open question is how, when, and how much will we move to audio as the primary way of interacting with the machines around us versus typing stuff? Yeah, I mean, typing is a very low bandwidth way of doing, even if you're a very fast, you know, typer. And I think we're going to have to start utilizing other devices, whether that's smart glasses, you know, audio earbuds, and eventually maybe some sorts of neural devices where we can increase the input and the output bandwidth to something, you know, maybe 100x of what is today.
- 1:27:20
I think that underappreciated art form is the interface design. I think you can not unlock the power of the intelligence of a system if you don't have the right interface. The interface is really the way you unlock its power. It's such an interesting question of how to do that. You would think getting out of the way is in real art form. Yes. You know, it's the sort of thing that I guess Steve Jobs always talked about, right? It's simplicity, beauty and elegance that we want, right? And we're not there. Nobody's there yet, in my opinion. And that's what I would like us to get to. Again, it sort of speaks to like Go again, right? As a game, the most elegant, beautiful game. Can you, you know, can you make an interface as beautiful as that?
- 1:28:02
and actually i think we're going to enter an era of ai generated interfaces that are probably personalized to you so it fits the way that you your aesthetic your feel the way that your brain works and um and and and the ai kind of generates that depending on the task you know that feels like that's probably the direction we'll end up in yeah because some people are power users and they want every single parameter on screen everything and everything based like perhaps me with a keyboard yeah keyboard based navigation i like to have shortcuts for everything and some people like the minimalism just hide all of that complexity yeah exactly yeah uh well i'm glad you